Download here: http://gg.gg/vxute
*Dnd 5e - Mixing Potions Via Ingestion & Critical Failures On ...
*See Full List On Yellowbuyer531.weebly.com
*It Depends On How Many Hit Points The Character Has. If A PC Has 35 Hp, And The Magical Explosion Does 33 Points Of Damage, The Character Still Ha...
*Reference
*How To Craft Healing Potions In DnD 5e - Master The Dungeon
Potion, very rare. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.Dnd 5e - Mixing Potions Via Ingestion & Critical Failures On ...5e SRD >Gamemastering >Magic Items >
ContentsOil of Etherealness
Potion, rare
Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.Oil of Sharpness
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.Philter of Love
Potion, uncommon
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed.
This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.Potion of Animal Friendship
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will.
Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.Potion of Clairvoyance
Potion, rare
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.Potion of Climbing
Potion, common
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.Potion of Diminution
Potion, rare
When you drink this potion, you gain the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.Potion of Giant Strength
Potion, rarity varies
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.Type of GiantStrengthRarityHill giant21UncommonFrost/stone giant23RareFire giant25RareCloud giant27Very rareStorm giant29LegendaryPotion of Growth
Potion, uncommon
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.Potion of Healing
Potion, rarity varies
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.Potion ofRarityHP RegainedHealingCommon2d4 + 2Greater healingUncommon4d4 + 4Superior healingRare8d4 + 8Supreme healingVery rare10d4 + 20Potion of Heroism
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.Potion of Invisibility
Potion, very rare
This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.Potion of Poison
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.Potion of Resistance
Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below.d10Damage Type1Acid2Cold3Fire4Force5Lightning6Necrotic7Poison8Psychic9Radiant10ThunderSee Full List On Yellowbuyer531.weebly.comPotion of Speed
Potion, very rare
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on its own.Potion of Water Breathing
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.It Depends On How Many Hit Points The Character Has. If A PC Has 35 Hp, And The Magical Explosion Does 33 Points Of Damage, The Character Still Ha...Potion Miscibility (3pp)
Older editions of this game introduced the idea of mixing potions and random results from doing so. Below are some optional rules from another publisher for doing just such a (crazy) thing.Table: Potion Miscibilityd10ResultRemains EffectiveCatastrophe31inert mixture one remains fire2inert mixture both/all remains explosion (3d6)3inert mixture new effects (1d3) explosion (6d6)4remains effective increased duration poison gas5remains effective increased potency sleep gas46ruins equipment reduced potency stinking cloud7ruins materials side effect acid fog8catastrophe changes state cloudkill9magical, unstable1 changes color rust gas510magical, stable2 changes activity demon summoned6
1 Turns inert in 2d10 minutes unless used.
2 Permanent item. You may make up something entirely new – such as a nugget of silvery material that turns a pool of water into glass, a balm that ignites when mixed with blood, dust which causes cold damage, etc.
3 Generally, spell effects are at the lowest possible levels. Saving throw DCs are 14.
4 Equivalent to sleep.
5 All iron items in a 20 foot area need to roll a generic DC 14 saving throw or rust to uselessness. Creatures carrying or wearing such items may make a DC 14 Dexterity saving throw for their items.Reference
6 Guardian DemonsII are highly recommended.Dungeons & Dragons
Dungeons & Dragons (DnD or D&D) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Today the game is published by Wizards of the Coast. The publication of D&D is considered to be the origin of modern RPGs. Check out our D&D lists:How To Craft Healing Potions In DnD 5e - Master The DungeonAll potions from D&D 5th Edition
The next list presents all D&D potions, their level of rarity, price fluctuation, minimum level, time and cost of crafting and effects.RarityMax.Price(GP)CraftingTime(days)Min.CraftingLevelElixir of HealthRare5015,0005401,0006When drunk, it cures any disease; removed blinded, deafened, paralyzed, and poisoned conditions.Oil of EtherealnessRare5015,0005401,0006The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of the etherealness spell for 1 hour.Oil of SharpnessVery Rare5,00150,0001140010,00011The vial has enough oil to coat one slashing or piercing weapon or up to 5 pieces of ammunition; 1 minute to apply. The coated item has a +3 bonus to attack and damage rolls for 1 hour.Oil of SlipperinessUncommon101500141003The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours.Philter of LoveUncommon101500141003The creature that drinks this potion will become charmed by the next creature it sees within 10 minutes for a duration of 1 hour.Potion of Animal FriendshipUncommon101500141003When drunk, a creature can perform the animal friendship spell (save DC 13) for 1 hour at will.Potion of ClairvoyanceRare5015,0005401,0006When drunk, a creature gains the effect of the clairvoyance spell.Potion of ClimbingCommon5010011253When drunk, a creature gains a climbing speed equivalent to its walking speed for 1 hour and gains advantage on Strength (Athletics) checks made to climb.Potion of Cloud Giant StrengthVery Rare5,00150,0001140010,00011When drunk, a creature’s Strength score is increased to 27 for 1 hour.Potion of DiminutionRare5015,0005401,0006When drunk, a creature gains the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required).Potion of Fire BreathUncommon101500141003When drunk, a creature can use its bonus action to exhale fire at a target within 30 feet. The target must take 4d6 fire damage or succeed on a DC 13 Dexterity saving throw to halve the damage. The effect ends after exhaling fire 3 times, or after 1 hour.Potion of Fire Giant StrengthRare5015,0005401,0006When drunk, a creature’s Strength score is increased to 25 for 1 hour.Potion of FlyingVery Rare5,00150,0001140010,00011When drunk, a creature gains a flying speed equal to its walking speed for 1 hour.Potion of Frost Giant StrengthRare5015,0005401,0006When drunk, a creature’s Strength score is increased to 23 for 1 hour.Potion of Gaseous FormRare5015,0005401,0006When drunk, a creature gains the effect of the gaseous form spell for 1 hour (no concentration required).Potion of Greater HealingUncommon101500151003When drunk, a creature regains 4d4 + 4 HP.Potion of GrowthUncommon101500141003When drunk, a creature gains the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required).Potion of HealingCommon5010011253When drunk, a creature regains 2d4 + 2 HP.Potion of HeroismRare5015,0005401,0006When drunk, a creature gains 10 temporary HP that last for 1 hour as well as the effects of the bless spell (no concentration required) for the same duration.Potion of Hill Giant StrengthUncommon101500141003When drunk, a creature’s Strength score is increased to 21 for 1 hour.Potion of InvisibilityVery Rare5,00150,0001140010,00011When drunk, a creature becomes invisible for 1 hour along with anything it’s carrying or wearing. The effect ends early if the creature makes an attack or casts a spell.Potion of InvulnerabilityRare5015,0005401,0006When drunk, a creature gains resistance to all damage for 1 minute.Potion of LongevityVery Rare5,00150,0001140010,00011When drunk, a creature’s physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each subsequent time a creature drinks this potion, there is 10% cumulative chance that it will instead age 1d6 +6 years.Potion of Mind ReadingRare5015,0005401,0006When drunk, a creature gains the effect of the detect thoughts spell (save DC 13).Potion of PoisonUncommon101500141003An identify spell will reveal its true nature. When drunk, a creature takes 3d6 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned. If poisoned, the creature takes 3d6 poison damage at the start of each of its turns until the effect is ended. The creature can repeat the saving throw at the end of each of its turns. On a successful save, the damage on each subsequent turn is decreased by 1d6 until it hits 0.Potion of ResistanceUncommon101500141003A potion that when drunk, grants a creature resistance to one type of damage for 1 hour. The DM chooses the damage type.Potion of SpeedVery Rare5,00150,0001140010,00011When drunk, a creature gains the effect of the haste spell for 1 minute (no concentration required).Potion of Stone Giant StrengthRare5015,0005401,0006When drunk, a creature’s Strength score is increased to 23 for 1 hour.Potion of Storm Giant StrengthLegendary50,001172,00050,00017When drunk, a creature’s Strength score is increased to 29 for 1 hour.Potion of Superior HealingRare5015,0005151,0006When drunk, a creature regains 8d4 + 8 HP.Potion of Supreme HealingVery Rare5,00150,000112010,00011When drunk, a creature regains 10d4 + 20 HP.Potion of VitalityVery Rare5,00150,0001140010,00011Crimson liquid that pulses like a heartbeat with dull light. When drunk, a creature’s exhaustion is removed and any diseases or poison effects are cured. For the next 24 hours, the creature regains the maximum number of HP for any Hit Die spent.Potion of Water BreathingUncommon101500141003When drunk, a creature can breathe underwater for 1 hour.
Download here: http://gg.gg/vxute

https://diarynote-jp.indered.space

コメント

最新の日記 一覧

<<  2025年7月  >>
293012345
6789101112
13141516171819
20212223242526
272829303112

お気に入り日記の更新

テーマ別日記一覧

まだテーマがありません

この日記について

日記内を検索